History
A History of Open-World Action Games: From Elite to Grand Theft Auto III and Beyond
How open-world action games evolved, from Elite and Mercenary in the 1980s through GTA III's 3D city in 2001 to the sandbox boom and the Red Dead 2 era.
How open-world action games evolved, from Elite and Mercenary in the 1980s through GTA III's 3D city in 2001 to the sandbox boom and the Red Dead 2 era.
How wanted stars, bounties, notoriety and heat work in GTA, Red Dead 2, Assassin's Creed and Watch Dogs, and the common logic behind escaping the law.
Why open-world games use towers, map fog and icon-filled maps, how landmarks guide you, and why many series moved toward less HUD-driven exploration.
RDR2 is a prequel to the 2010 original. Here is how Arthur Morgan's and John Marston's stories connect, and the pros and cons of each play order.