Watch Dogs Series Guide: Hacking Gameplay and Every Game Explained
A guide to every Watch Dogs game: Chicago, San Francisco and London, Aiden, Marcus and Legion's play-as-anyone system, and how ctOS hacking works.
A guide to every Watch Dogs game: Chicago, San Francisco and London, Aiden, Marcus and Legion's play-as-anyone system, and how ctOS hacking works.
Insomniac's Spider-Man games in order: the 2018 game and DLC, Remastered, Miles Morales and Spider-Man 2, plus how Peter and Miles share the role.
How stealth games evolved: early experiments like Castle Wolfenstein, Metal Gear in 1987, the 1998 breakthrough year, and the rise of sandbox stealth.
How open-world action games evolved, from Elite and Mercenary in the 1980s through GTA III's 3D city in 2001 to the sandbox boom and the Red Dead 2 era.
Every main Splinter Cell game in order, how the series moved from Chaos Theory's pure stealth to Conviction's Mark and Execute, and the remake's status.
Everything you need to know about Dishonored: the games and DLC in order, how high and low chaos work, Blink and the other powers, and non-lethal play.
How wanted stars, bounties, notoriety and heat work in GTA, Red Dead 2, Assassin's Creed and Watch Dogs, and the common logic behind escaping the law.
Why open-world games use towers, map fog and icon-filled maps, how landmarks guide you, and why many series moved toward less HUD-driven exploration.
Every Far Cry game in release order, from Crytek's 2004 original to Far Cry 6, plus the spin-offs and the loose threads that link the series.
Every BioShock game explained: Rapture and Columbia, plasmids and vigors, Minerva's Den, Burial at Sea and how the two cities link up.